Veldtocht |
---|
EO AND EI DK LVW Vrijheid NW SoF SotBE DHvT HOvW DZW EVvTB OdBZ - TFGE |
Era |
S TdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Taal |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The most daring chargers often choose to continue fighting with lances alone. While this is a dangerous tactic - a failed charge leaves few survivors - it is terrifically effective when used propery. Lanciers can run down an enemy without their foes being able to strike a single blow.
Promoveert van: | Charger |
---|---|
Promoveert tot: | Gendarme |
Prijs: | 40 |
HP: | 55 |
Zetten: | 9 |
XP: | 50 |
Rang: | 2 |
Alliantie: | neutraal |
ID | High Elven Lancier |
Vermogens: |
lance puntig | 13 - 3 dichtbij | stormloop |
Weerstanden: | |
---|---|
scherp | 30% |
puntig | -20% |
stomp | 30% |
vuur | 0% |
kou | 0% |
mysterieus | 20% |
Terrein | Zetten | Verdediging |
---|---|---|
Bergen | 99 | 20% |
Bevroren | 2 | 30% |
Bos | 3 | 30% |
Diep water | 99 | 20% |
Dorp | 1 | 40% |
Grot | 4 | 20% |
Heuvels | 2 | 40% |
Kasteel | 1 | 40% |
Kustrif | - | 0% |
Moeras | 4 | 20% |
Onbegaanbaar | 99 | 90% |
Onbegaanbaar | 99 | 20% |
Ondiep water | 4 | 20% |
Paddenstoelenveld | 4 | 20% |
Vlak | 1 | 40% |
Zand | 2 | 30% |